Post by Cameron Takiter on Sept 19, 2016 12:31:51 GMT -5
The Nine Divines:
Lucelle – Queen of the Gods. Rules over medicine, healing, and life.
o Symbol: Spread angel wings
o Known Blessings
Saving Grace – Superhuman durability, immunity to disease and poison, and a minor healing factor. Those blessed also have the inherent ability to heal diseases, poisons, and minor wounds without the need for a catalyst or staff.
Dunken – Judge of the Gods. Rules over justice, revenge, and death.
o Symbol: Ram’s Skull
o Known Blessings
Judge of the Damned – Those bless have the ability to act as Dunken’s proxies and pass judgment on evil doers. The more horrible and numerous the sins, the worse the punishment inflicted is, with the worst of the worst’s souls being completely burned away. The act is done by the blessed locking eyes with the victim. Punishments range from being stricken with disease, horrible hallucinations, being driven to insanity, wounds being inflicted on the body, and limbs being amputated.
Valeur – Merchant of the Gods. Rules over roadways, travelling, thievery, commerce, and messages.
o Symbol: Fox Head
o Known Blessings
Shade of the Thief – Grants those blessed with incredibly nimble fingers and the lightest touch any man could have. This gives the blessed unmatchable skill in thievery, pickpocketing, and lock picking. It also grants the blessed the ability to create a shadowy doppelganger and deaden any sound they make.
Harcanna – Warrior of the Gods. Rules over war, bloodshed, and military service.
o Symbol: Crossed Spears and Shield
o Known Blessings
Red Reckoning – Grants the blessed superhuman strength, durability, speed, and reflexes. By giving themselves over to the chaos of battle, the blessed are filled with an insane lust for conflict and killing. A red aura surrounds them and their physical capabilities are overcharged, making them a completely unmatched soldier. The effect does not last very long and the blessed are left incredibly fatigued after.
Artanus – Strategist of the Gods. Rules over battle strategy, negotiation, and generalship.
o Symbol: Twin Headed Eagle
o Known Blessings
Blue Resurgence – Grants the blessed superhuman strength, durability, speed, and reflexes. By calming and controlling themselves in the heat of battle, the blessed are filled with unwavering willpower and fortitude. A blue aura surrounds them and they provide their comrades with the will to go on, standing as a pillar to rally around. The user is left incredibly tired afterwards, though their comrades keep the fortitude they gained.
Forga – Blacksmith of the Gods. Rules over metal, forging, smithing, metal working, armor, and weaponry.
o Symbol: Anvil with a Hammer in the middle
o Known Blessings
Thick Hide – Grants the blessed with superhuman durability. When enough focus is used, the blessed can thicken their skin and armor, allowing them to shrug off otherwise lethal blows. The effect remains for as long as the blessed can focus on maintaining it or until their energy gives out.
Magike – Alchemist of the Gods. Rules over science, magic, learning, knowledge, and wisdom.
o Symbol: Eye w/ Alchemic Circle in the Center
o Known Blessings
Magical Affinity – Grants the blessed with superhuman stamina. The blessed is also able to channel elemental magic without the use of a catalyst and they are able to create any of the six elements available to magic users.
Arcia – Duelist of the Gods. Rules over sharpshooting, competition, luck, victory, and defeat.
o Symbol: Coin, Half Heads, Half Tails
o Known Blessings
Foresight – Grants the blessed superhuman reflexes. The blessed also have incredibly sharp instincts and sense of danger, allowing them to react to attacks that they wouldn’t have otherwise seen coming, as well as short glimpses into the future.
Zietum – Hermit of the Gods. Mostly unknown save a few cults that worship him. Rules over time and space.
o Symbol: Half Moon/Half Sun Dial
o Known Blessings
Eagle Eye – The blessed is granted the ability to take a bird’s eye view of the area around them and send telepathic messages to people who are in the area.
Time Keeper – The blessed is granted with a limited control over time. This includes various abilities, such as being able to reverse someone’s timeline to allow mortal wounds beyond the capabilities of healers to be healed, accelerating themselves forward in time to quickly change positions, speeding up their perception of time to slow it down the world around them and allow for split section decisions, and very rarely, reset time back a day with no negative effects or memory loss for the blessed.
Notable Minor Gods:
- Avera - Goddess of spring, rainfall, and planting.
- Litina - Goddess of summer, warm weather, and harvest.
- Heraben - God of autumn, nature, and hunting.
- Vierno - God of winter, snow, and ice.
Lucelle – Queen of the Gods. Rules over medicine, healing, and life.
o Symbol: Spread angel wings
o Known Blessings
Saving Grace – Superhuman durability, immunity to disease and poison, and a minor healing factor. Those blessed also have the inherent ability to heal diseases, poisons, and minor wounds without the need for a catalyst or staff.
Dunken – Judge of the Gods. Rules over justice, revenge, and death.
o Symbol: Ram’s Skull
o Known Blessings
Judge of the Damned – Those bless have the ability to act as Dunken’s proxies and pass judgment on evil doers. The more horrible and numerous the sins, the worse the punishment inflicted is, with the worst of the worst’s souls being completely burned away. The act is done by the blessed locking eyes with the victim. Punishments range from being stricken with disease, horrible hallucinations, being driven to insanity, wounds being inflicted on the body, and limbs being amputated.
Valeur – Merchant of the Gods. Rules over roadways, travelling, thievery, commerce, and messages.
o Symbol: Fox Head
o Known Blessings
Shade of the Thief – Grants those blessed with incredibly nimble fingers and the lightest touch any man could have. This gives the blessed unmatchable skill in thievery, pickpocketing, and lock picking. It also grants the blessed the ability to create a shadowy doppelganger and deaden any sound they make.
Harcanna – Warrior of the Gods. Rules over war, bloodshed, and military service.
o Symbol: Crossed Spears and Shield
o Known Blessings
Red Reckoning – Grants the blessed superhuman strength, durability, speed, and reflexes. By giving themselves over to the chaos of battle, the blessed are filled with an insane lust for conflict and killing. A red aura surrounds them and their physical capabilities are overcharged, making them a completely unmatched soldier. The effect does not last very long and the blessed are left incredibly fatigued after.
Artanus – Strategist of the Gods. Rules over battle strategy, negotiation, and generalship.
o Symbol: Twin Headed Eagle
o Known Blessings
Blue Resurgence – Grants the blessed superhuman strength, durability, speed, and reflexes. By calming and controlling themselves in the heat of battle, the blessed are filled with unwavering willpower and fortitude. A blue aura surrounds them and they provide their comrades with the will to go on, standing as a pillar to rally around. The user is left incredibly tired afterwards, though their comrades keep the fortitude they gained.
Forga – Blacksmith of the Gods. Rules over metal, forging, smithing, metal working, armor, and weaponry.
o Symbol: Anvil with a Hammer in the middle
o Known Blessings
Thick Hide – Grants the blessed with superhuman durability. When enough focus is used, the blessed can thicken their skin and armor, allowing them to shrug off otherwise lethal blows. The effect remains for as long as the blessed can focus on maintaining it or until their energy gives out.
Magike – Alchemist of the Gods. Rules over science, magic, learning, knowledge, and wisdom.
o Symbol: Eye w/ Alchemic Circle in the Center
o Known Blessings
Magical Affinity – Grants the blessed with superhuman stamina. The blessed is also able to channel elemental magic without the use of a catalyst and they are able to create any of the six elements available to magic users.
Arcia – Duelist of the Gods. Rules over sharpshooting, competition, luck, victory, and defeat.
o Symbol: Coin, Half Heads, Half Tails
o Known Blessings
Foresight – Grants the blessed superhuman reflexes. The blessed also have incredibly sharp instincts and sense of danger, allowing them to react to attacks that they wouldn’t have otherwise seen coming, as well as short glimpses into the future.
Zietum – Hermit of the Gods. Mostly unknown save a few cults that worship him. Rules over time and space.
o Symbol: Half Moon/Half Sun Dial
o Known Blessings
Eagle Eye – The blessed is granted the ability to take a bird’s eye view of the area around them and send telepathic messages to people who are in the area.
Time Keeper – The blessed is granted with a limited control over time. This includes various abilities, such as being able to reverse someone’s timeline to allow mortal wounds beyond the capabilities of healers to be healed, accelerating themselves forward in time to quickly change positions, speeding up their perception of time to slow it down the world around them and allow for split section decisions, and very rarely, reset time back a day with no negative effects or memory loss for the blessed.
Notable Minor Gods:
- Avera - Goddess of spring, rainfall, and planting.
- Litina - Goddess of summer, warm weather, and harvest.
- Heraben - God of autumn, nature, and hunting.
- Vierno - God of winter, snow, and ice.